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Post by Phack on Dec 12, 2012 23:18:50 GMT -5
Human beings can be obsessed with labels. Classifying things can make us comfortable. So, if you are interested in the topic, what do we call these things anyway? Are they Twine "games" or Twine "stories"? Are they both or either or neither? Are some one but not the other? Or do we need a new term entirely (one that isn't 10+ syllables long)?
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Post by jakeliu on Feb 19, 2013 3:01:28 GMT -5
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Post by smtrautman on Apr 5, 2013 15:06:41 GMT -5
I'm not picky. If I think about it, I guess it depends on the game. If it is mostly or completely linear, with very little control or interaction on the players' part, I might use "story" there and "game" for the opposite.
Of course, there is also the less labelly "twine" (as in, "I just played a new twine today, and it was awesome.")
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Post by lucyming on May 15, 2013 3:32:31 GMT -5
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Post by Hyoscine on May 22, 2013 19:38:09 GMT -5
I'm not sure the medium should decide the label (if you have to label). Totally agree with smtrautman; just "twine" is enough.
It'll be interesting to see if this question ever goes away though; I'm thinking about photography now, a century and a half of "But is it art?".
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Post by vhillain on May 24, 2013 9:07:26 GMT -5
The ridiculous amount of flexibility in the electronic medium makes classification difficult, but will be necessary to formalize some terminology sooner or later.
Due to a built-in deficiency of sorts in the human brain, we have to group and classify. It is unavoidable due to the functional structure of the brain and how it works, but it can easily be a double-edged sword that hurts as much as it helps.
Classification (in this case through the medium of formal terminology) is a useful tool for grasping a complex set of ideas and concepts that has been compressed into a word or short phrase. The usefulness of such a compression of meaning can be easily negated if the underlying meaning(s) are flawed in some way. This can also be compounded by the unfortunate tendency of persons to view things that have been "classified" as static, confusing the fact that the term(s) are merely a conceptual tool rather than an objective truth.
Think of reflexive stereotyping and prejudice... These are forms of "Predigested Thought", assumptions that are never examined meta-cognitively and accepted as fact. How many people do you think assume that text-based electronic entertainment (such as Interactive Fiction) is a dead genre? Far too many...
Do not be restricted by concepts such as "genre" or any other label that you feel tempted to use, they only are tools of classification and convenient expression of complex groups of ideas.
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Post by noahhakvern on Jun 11, 2013 12:08:22 GMT -5
Interactive Novel ( or story, depends on the length of what is to interacted with).
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Post by Hyoscine on Sept 22, 2013 18:33:51 GMT -5
Interactive Novel is no good; it precludes works of non-fiction. Auto-biographical stuff Aegis Wing, for example.
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